#οΈβ£Expression Codes
ΠΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠΉ
ΠΠ΅ΡΠ΅Π΄ ΡΠ΅ΠΌ, ΠΊΠ°ΠΊ ΠΏΡΠΈΡΡΡΠΏΠΈΡΡ ΠΊ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠΉ, ΡΠ»Π΅Π΄ΡΠ΅Ρ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΡΡΠΊΠΈΠΌ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡΠΎΠΌ. ΠΠ»Ρ Π½Π°ΡΠ°Π»Π° Π²ΡΠΏΠΎΠ»Π½ΠΈΡΠ΅ ΡΠ»Π΅Π΄ΡΡΡΠΈΠ΅ ΡΠ°Π³ΠΈ:
Π‘ΠΎΠ·Π΄Π°ΠΉΡΠ΅ ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΠΈΡ ΠΈ Π²ΡΠ±Π΅ΡΠΈΡΠ΅ Π‘Π»ΠΎΠΉ > ΠΠΎΠ²ΡΠΉ > Π‘ΠΏΠ»ΠΎΡΠ½ΠΎΠΉ Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΠΏΠ»ΠΎΡΠ½ΠΎΠ³ΠΎ ΡΠ»ΠΎΡ.
ΠΡΠ±Π΅ΡΠΈΡΠ΅ ΡΠ»ΠΎΠΉ Π½Π° ΡΠ°ΠΉΠΌΠ»Π°ΠΉΠ½Π΅ ΠΈ Π½Π°ΠΆΠΌΠΈΡΠ΅ S Π½Π° ΠΊΠ»Π°Π²ΠΈΠ°ΡΡΡΠ΅, ΡΡΠΎΠ±Ρ ΠΎΡΠΎΠ±ΡΠ°Π·ΠΈΡΡ ΡΠ²ΠΎΠΉΡΡΠ²ΠΎ Β«ΠΠ°ΡΡΡΠ°Π±Β». Π’Π΅ΠΏΠ΅ΡΡ Π²ΡΠ΅ Π³ΠΎΡΠΎΠ²ΠΎ Π΄Π»Ρ Π½Π°ΡΠ°Π»Π° ΡΠ°Π±ΠΎΡΡ Ρ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΡΠΌΠΈ.
ΠΠ°Π²Π°ΠΉΡΠ΅ ΡΠΎΠ·Π΄Π°Π΄ΠΈΠΌ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠ΅. Π§ΡΠΎΠ±Ρ Π΄ΠΎΠ±Π°Π²ΠΈΡΡ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ ΠΊ ΡΠ²ΠΎΠΉΡΡΠ²Ρ, ΠΎΡΠΊΡΠΎΠΉΡΠ΅ ΡΠ°ΠΉΠΌΠ»Π°ΠΉΠ½ ΠΈ ΡΠ΅Π»ΠΊΠ½ΠΈΡΠ΅ ΠΌΡΡΠΊΠΎΠΉ ΡΠ΅ΠΊΡΠ½Π΄ΠΎΠΌΠ΅Ρ ΡΡΠ΄ΠΎΠΌ Ρ ΡΠ»Π΅ΠΌΠ΅Π½ΡΠΎΠΌ Β«ΠΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅Β» ΠΏΡΠΈ Π½Π°ΠΆΠ°ΡΠΎΠΉ ΠΊΠ»Π°Π²ΠΈΡΠ΅ Alt (Win) ΠΈΠ»ΠΈ Opt (Mac). After Effects ΠΏΡΠΈΡΠ²Π°ΠΈΠ²Π°Π΅Ρ Π²ΡΠ΅ΠΌ ΡΠ²ΠΎΠΉΡΡΠ²Π°ΠΌ ΡΡΠ°Π½Π΄Π°ΡΡΠ½ΡΠ΅ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΡ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠΎΠ·Π΄Π½Π΅Π΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ.
ΠΠ±ΡΠ°ΡΠΈΡΠ΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ Π½Π° ΡΠΎ, ΠΊΠ°ΠΊ ΠΈΠ·ΠΌΠ΅Π½ΠΈΠ»ΡΡ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΡΡΠΊΠΈΠΉ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ ΠΏΠΎΡΠ»Π΅ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΡ. ΠΠΎ-ΠΏΠ΅ΡΠ²ΡΡ , Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ ΡΠ²ΠΎΠΉΡΡΠ²Π° Β«ΠΠ°ΡΡΡΠ°Π±Β» (ΠΏΠΎΠΊΠ°Π·Π°Π½ΠΎ ΠΊΠ°ΠΊ Β«100,100Β») ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ ΠΊΡΠ°ΡΠ½ΡΠΌ Π²ΠΌΠ΅ΡΡΠΎ ΡΠΈΠ½Π΅Π³ΠΎ. ΠΡΠ°ΡΠ½ΡΠΉ ΡΠ²Π΅Ρ ΡΠΊΠ°Π·ΡΠ²Π°Π΅Ρ Π½Π° ΡΠΎ, ΡΡΠΎ Π΄Π»Ρ Π·Π½Π°ΡΠ΅Π½ΠΈΡ Π°ΠΊΡΠΈΠ²Π½ΠΎ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠ΅.
ΠΠ±ΡΠ°ΡΠΈΡΠ΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅, ΡΡΠΎ ΡΠ»Π΅Π²Π° ΠΎΡ ΡΠ΅ΠΊΡΠ½Π΄ΠΎΠΌΠ΅ΡΠ° ΠΏΠΎΡΠ²ΠΈΠ»ΡΡ ΡΠΈΠΌΠ²ΠΎΠ» ΡΠ°ΡΠΊΡΡΡΠΈΡ. ΠΠ°ΠΆΠΌΠΈΡΠ΅ Π½Π° Π½Π΅Π³ΠΎ. ΠΡΠΎ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡ ΠΎΡΠΊΡΡΡΡ ΡΠ°ΠΌΠΎ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠ΅.
ΠΠ΅ΡΠ²Π°Ρ ΠΊΠ½ΠΎΠΏΠΊΠ° Π²ΡΠ³Π»ΡΠ΄ΠΈΡ ΠΊΠ°ΠΊ Π·Π½Π°ΠΊ ΡΠ°Π²Π΅Π½ΡΡΠ²Π° (=). ΠΠ½Π° Π²ΠΊΠ»ΡΡΠ°Π΅Ρ ΠΈ Π²ΡΠΊΠ»ΡΡΠ°Π΅Ρ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠ΅. ΠΠΎΠ³Π΄Π° Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ Π²ΠΊΠ»ΡΡΠ΅Π½ΠΎ, ΠΎΠ½Π° ΡΠΈΠ½Π΅Π³ΠΎ ΡΠ²Π΅ΡΠ°.
ΠΡΠΎΡΠ°Ρ ΠΊΠ½ΠΎΠΏΠΊΠ° ΠΏΠ΅ΡΠ΅ΠΊΠ»ΡΡΠ°Π΅Ρ Π² ΡΠ΅Π΄Π°ΠΊΡΠΎΡΠ΅ Π΄ΠΈΠ°Π³ΡΠ°ΠΌΠΌ ΠΏΠΎΠΊΠ°Π· Π·Π½Π°ΡΠ΅Π½ΠΈΡ Ρ ΡΠ΅ΡΠ΅Π½ΠΈΠ΅ΠΌ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ.
Π’ΡΠ΅ΡΡΡ ΠΊΠ½ΠΎΠΏΠΊΠ° Ρ ΠΌΠ°Π»Π΅Π½ΡΠΊΠΎΠΉ Π·Π°Π²ΠΈΡΡΡΠΊΠΎΠΉ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅ΡΡΡ Π΄Π»Ρ Π²ΡΠ·ΠΎΠ²Π° ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½ΡΠ° Β«ΠΠ°ΡΡΠΎΒ», ΠΊΠΎΡΠΎΡΡΠΉ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΠΏΡΠΈ ΡΠΎΠ·Π΄Π°Π½ΠΈΠΈ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠΉ.
Π§Π΅ΡΠ²Π΅ΡΡΠ°Ρ ΠΊΠ½ΠΎΠΏΠΊΠ° ΠΎΡΠΊΡΡΠ²Π°Π΅Ρ ΠΌΠ΅Π½Ρ ΡΠ·ΡΠΊΠ° Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠΉ, ΠΊΠΎΡΠΎΡΠΎΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΠΏΡΠΈ ΡΠΎΠ·Π΄Π°Π½ΠΈΠΈ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠΉ.
ΠΠ°ΠΊΠΎΠ½Π΅Ρ, ΡΠΏΡΠ°Π²Π° ΠΎΡ ΡΠ΅ΡΡΡΠ΅Ρ ΠΊΠ½ΠΎΠΏΠΎΠΊ ΠΎΡΠΎΠ±ΡΠ°ΠΆΠ°Π΅ΡΡΡ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡ transform.position Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΡ ΠΏΠΎ ΡΠΌΠΎΠ»ΡΠ°Π½ΠΈΡ. ΠΠ»Ρ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΡ ΡΠ΅Π»ΠΊΠ½ΠΈΡΠ΅ Π΅Π³ΠΎ ΡΠ΅ΠΊΡΡ Π½Π° ΡΠ°ΠΉΠΌΠ»Π°ΠΉΠ½Π΅, ΡΡΠΎΠ±Ρ Π°ΠΊΡΠΈΠ²ΠΈΡΠΎΠ²Π°ΡΡ ΠΏΠΎΠ»Π΅ ΡΠ΅Π΄Π°ΠΊΡΠΎΡΠ° Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠΉ. ΠΠ½ΠΎ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΈΠ²Π°Π΅Ρ ΡΠ΅ ΠΆΠ΅ ΡΡΠ½ΠΊΡΠΈΠΈ, ΡΡΠΎ ΠΈ Π»ΡΠ±ΠΎΠ΅ Π΄ΡΡΠ³ΠΎΠ΅ ΡΠ΅ΠΊΡΡΠΎΠ²ΠΎΠ΅ ΠΏΠΎΠ»Π΅, Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ, ΠΊΠΎΠΏΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅, Π²ΡΡΠ°Π²ΠΊΡ, Π²ΡΠ±ΠΎΡ ΠΈ ΠΏΠ΅ΡΠ΅ΡΠ°ΡΠΊΠΈΠ²Π°Π½ΠΈΠ΅ ΡΠ΅ΠΊΡΡΠ°. ΠΡΠΈ Π½Π°ΠΆΠ°ΡΠΈΠΈ Π½Π° ΠΊΠ»Π°Π²ΠΈΡΡ Π²Π²ΠΎΠ΄Π° ΡΠΎΠ·Π΄Π°Π΅ΡΡΡ Π½ΠΎΠ²Π°Ρ ΡΡΡΠΎΠΊΠ°, Π²ΡΡΠΎΡΡ ΠΊΠΎΡΠΎΡΠΎΠΉ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ. ΠΠ°ΠΆΠΌΠΈΡΠ΅ Π½Π° Π½Π΅Π΅ ΠΈ Π²Π²Π΅Π΄ΠΈΡΠ΅ Π½ΡΠΆΠ½ΠΎΠ΅ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠ΅, Π½Π°ΠΏΡΠΈΠΌΠ΅Ρ wiggle(3,50). ΠΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΠ΅ ΡΠ²Π΅Π΄Π΅Π½ΠΈΡ ΡΠΌ. Π² ΡΠ°Π·Π΄Π΅Π»Π΅ Π£ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΡΠΌΠΈ.
ΠΡΡΠ°ΠΆΠ΅Π½ΠΈΡ ΠΈ ΠΊΠ»ΡΡΠ΅Π²ΡΠ΅ ΠΊΠ°Π΄ΡΡ
ΠΠΎΡΠ»Π΅ Π΄ΠΎΠ±Π°Π²Π»Π΅Π½ΠΈΡ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΡ ΠΊ ΡΠ²ΠΎΠΉΡΡΠ²Ρ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠΈΡΡ Π΄ΠΎΠ±Π°Π²Π»ΡΡΡ ΠΈΠ»ΠΈ ΠΈΠ·ΠΌΠ΅Π½ΡΡΡ ΠΊΠ»ΡΡΠ΅Π²ΡΠ΅ ΠΊΠ°Π΄ΡΡ ΡΠ²ΠΎΠΉΡΡΠ²Π°. ΠΡΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ ΠΌΠΎΠΆΠ΅Ρ ΠΏΡΠΈΠ½ΠΈΠΌΠ°ΡΡ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ ΡΠ²ΠΎΠΉΡΡΠ²Π°, ΠΊΠ°ΠΊ ΡΡΠΎ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½ΠΎ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠΈΠΌ ΠΊΠ»ΡΡΠ΅Π²ΡΠΌ ΠΊΠ°Π΄ΡΠΎΠΌ, ΠΈ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ ΡΡΠΈ Π²Ρ ΠΎΠ΄Π½ΡΠ΅ Π΄Π°Π½Π½ΡΠ΅ Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ Π½ΠΎΠ²ΡΡ , ΠΈΠ·ΠΌΠ΅Π½Π΅Π½Π½ΡΡ Π·Π½Π°ΡΠ΅Π½ΠΈΠΉ. ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ, Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ value+90 ΡΠ²ΠΎΠΉΡΡΠ²Π° Β«ΠΠΎΠ²ΠΎΡΠΎΡΒ» ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠ½ΠΎΠ³ΠΎ ΡΠ»ΠΎΡ Π΄ΠΎΠ±Π°Π²Π»ΡΠ΅Ρ 90 Π³ΡΠ°Π΄ΡΡΠΎΠ² ΠΊ Π·Π½Π°ΡΠ΅Π½ΠΈΡ ΡΠ²ΠΎΠΉΡΡΠ²Π° Β«ΠΠΎΠ²ΠΎΡΠΎΡΒ» Π² Π΄ΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΠ΅ ΠΊ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ ΠΏΠΎ ΠΊΠ»ΡΡΠ΅Π²ΡΠΌ ΠΊΠ°Π΄ΡΠ°ΠΌ:
ΠΠ΅ΠΊΠΎΡΠΎΡΡΠ΅ ΠΌΠ΅ΡΠΎΠ΄Ρ, ΡΠ°ΠΊΠΈΠ΅ ΠΊΠ°ΠΊ ΠΏΠΎΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΠ΅, ΡΠ°Π±ΠΎΡΠ°ΡΡ Π½Π΅ΠΏΠΎΡΡΠ΅Π΄ΡΡΠ²Π΅Π½Π½ΠΎ Ρ ΡΠ΅ΠΊΡΡΠΈΠΌ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ΠΌ ΡΠ²ΠΎΠΉΡΡΠ²Π°. (Π‘ΠΌ. ΡΠ°Π·Π΄Π΅Π» ΠΡΡΠΈΠ±ΡΡΡ ΠΈ ΠΌΠ΅ΡΠΎΠ΄Ρ ΡΠ²ΠΎΠΉΡΡΠ²Π° (ΡΠΏΡΠ°Π²ΠΎΡΠ½ΠΈΠΊ ΠΏΠΎ Π²ΡΡΠ°ΠΆΠ΅Π½ΠΈΡΠΌ).)
ΠΡΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ wiggle(10, 10) ΡΠ²ΠΎΠΉΡΡΠ²Π° ΡΠ»ΠΎΡ Β«ΠΠΎΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅Β» ΡΠΎΡ ΡΠ°Π½ΡΠ΅Ρ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΠ΅ ΠΏΠΎ ΠΊΠ»ΡΡΠ΅Π²ΡΠΌ ΠΊΠ°Π΄ΡΠ°ΠΌ ΡΠ»ΠΎΡ, ΡΡΠΎ ΠΏΡΠΈΠ²ΠΎΠ΄ΠΈΡ ΠΊ Π΅Π³ΠΎ Π½Π΅Π·Π½Π°ΡΠΈΡΠ΅Π»ΡΠ½ΠΎΠΌΡ ΠΏΠΎΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΡ.
ΠΡΡΠ°ΠΆΠ΅Π½ΠΈΡ:
Text Expression
// Text Expression part 1
freq = 1.5;
decay = 15;
duration = 0.18;
retard = textIndex*thisComp.frameDuration*1;
t = time - (inPoint + retard);
startVal = [100,100,100];
endVal = [0,0,0];
if (t < duration){
linear(t,0,duration,startVal,endVal);
}else{
amp = (endVal - startVal)/duration;
w = freq*Math.PI*2;
endVal + amp*(Math.sin((t-duration)*w)/Math.exp(decay*(t-duration))/w);
}
// Text Expression part 2
freq = 1;
decay = 8;
duration = 0.25;
retard = textIndex*thisComp.frameDuration*1;
t = time - (inPoint + retard);
startVal = [100,100,100];
endVal = [0,0,0];
if (t < duration){
linear(t,0,duration,startVal,endVal);
}else{
amp = (endVal - startVal)/duration;
w = freq*Math.PI*2;
endVal + amp*(Math.sin((t-duration)*w)/Math.exp(decay*(t-duration))/w);
}
text bounce code
// text bounce code
delay = .05;
myDelay = delay*textIndex;
t = (time - inPoint) - myDelay;
if (t >= 0){
freq =2;
amplitude = 80;
decay = 8.0;
s = amplitude*Math.cos(freq*t*2*Math.PI)/Math.exp(decay*t);
[s,s]
}else{
value
}
text bounce 2
// text bounce 2
swings=1;
timeOffset=0.5;
v=valueAtTime(time-timeOffset*textIndex/textTotal)[0];
anim=2*Math.PI*v/100;
amp=easeOut(v,0,100,100,0);
Math.cos(anim*swings)*amp;
shake
// shake
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = .1;
freq =3.1;
decay = 7;
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}
impact shake
// impact shake
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}
if (n > 0 && t < 1){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = .05;
freq = 4.0;
decay = 8.0;
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}
hddr
// hddr
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}
if (n > 0 && t < 1){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = .04;
freq = 2.0;
decay = 9.0;
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}
Gradient Controlled
// gradient controlled
sourceLayer = thisComp.layer("Transition Control 2");
sampleSize = [1,1];
samplePoint = transform.position;
colour= sourceLayer.sampleImage(samplePoint,sampleSize);
x=colour[0]*100;
[x,x]
Expression values
// expression values
n = 0;
if (numKeys 0){
n = nearestKey(time).index;
if (key(n).time time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}
if (n 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration10);
amp = .1;
freq =3.1;
decay = 7;
value + vampMath.sin(freqt2Math.PI)Math.exp(decayt);
}else{
value;
}
Expression Shake
// Expression Shake
Expression Shakes
Slider Control
Amplitude: 3.0
Frequency: 2.5
Decay: 5
Expression:
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = (effect("Amplitude")("Slider"))/100;
freq = effect("Frequency")("Slider");
decay = effect("Decay")("Slider");
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}
DISCORD
// DISCORD
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = effect("Position amplitude")("Slider");
freq = effect("Position frequency")("Slider");
decay = effect("Position decay")("Slider");
value + vampMath.sin(freqt2Math.PI)/Math.exp(decayt);
}else{
value;
}
da_expression
// da_expression
n=0;
if (numKeys > 0 ) {
n = nearestKey(time) .index;
if (key(n) .time > time ){
n--;
}
}
if (n == 0 ){
t = 0;
}else {
t = time - key(n) .time;
}
if (n > 0 && t < 1){
v = velocityAtTime (key(n) .time - thisComp.frameDuration/10);
amp = .04;
freq = 4.0;
decay = 10.0;
value + v*amp*Math.sin
(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}
Comma Numbers
// comma numbers
var num = effect("Slider Control")("Slider")
num = Comma(num);
[num]
function Comma(number)
{
number = '' + Math.round(number);
if (number.length > 3)
{
var mod = number.length % 3;
var output = (mod > 0 ? (number.substring(0,mod)) : '');
for (i=0 ; i < Math.floor(number.length / 3); i++)
{
if ((mod == 0) && (i == 0))
output += number.substring(mod+ 3 * i, mod + 3 * i + 3);
else
output+= ',' + number.substring(mod + 3 * i, mod + 3 * i + 3);
}
return (output);
}
else return number;
}
bounce shake
// bounce_shake
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}
}
if (n == 0){
t = 0;
}else{
t = time - key(n).time;
}
if (n > 0 && t < 1){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = .05;
freq = 4.0;
decay = 8.0;
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
}else{
value;
}
bounce thing
// bounce thing
freq = 5;
decay = 7;
n = 0;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time) n--;
}
if (n > 0){
t = time - key(n).time;
amp = velocityAtTime(key(n).time - .001);
w = freq*Math.PI*2;
value + amp*(Math.sin(t*w)/Math.exp(decay*t)/w);
}else
value
Avoid opacity fade
//avoid opacity fade
Math.round(value)
Automatic Fade In - Out
// Automatic Fade In - Out
fadeDuration = .5;
fadeIn = linear(time,inPoint,inPoint + fadeDuration, 0, 100);
fadeOut = linear(time,outPoint - .5, outPoint,0,100);
fadeIn-fadeOut
Ae_Mograch
//AE expressions for mograph
//Useful After Effects Expressions
//From this tutorial:
//https://www.youtube.com/watch?v=rsW4fwscwKI&feature=youtu.be
//1. Maintain stroke width
value / length(toComp([0,0]), toComp([0.7071,0.7071])) || 0.001;
//Via Adam Plouff
//https://battleaxe.tumblr.com/post/101945073972/maintain-stroke-weight-expression
//2. Maintain scale when parented
s = [];
ps = parent.transform.scale.value;
for (i = 0; i < ps.length; i++){
s[i] = value[i]*100/ps[i];
}
s
//Via JR Canestβs handy spreadsheet
//https://docs.google.com/spreadsheets/d/1a3ArTUHAJwVi-ObZofvz6IfrKbSGSENlaTIRTs8pAJU/edit?pageId=116871612094468624414#gid=0
//3.Time
Time
Or maybe
Time*50
Just time, nothing ticky
//4.
+value
//5.
*-1
//6. Posterize Time
posterizeTime(1);
//7. LoopOut
loopOut(type = βcycleβ, numKeyframes = 0)
loopOut(type = βpingpongβ, numKeyframes = 0)
loopOut(type = βoffsetβ, numKeyframes = 0)
//You donβt need to include βnumKeyframes = 0β
loopOut(type = βcycleβ) will work too :)
//8. Reference Another Comp
comp(βCOMP_NAMEβ).layer(βLAYER_NAMEβ).
//To reference the source test from the example in the video
comp(βCOMP_NAMEβ).layer(βLAYER_NAMEβ).text.sourceText
//9. Wiggle
wiggle(freq,amp);
E.g.
wiggle(1,50);
//10.
math.floor()
Text Animation
// Text Animation
delay = .09
;
myDelay = delay*textIndex;
t = (time - inPoint) - myDelay;
if (t >= 0){
freq =1;
amplitude = 200;
decay = 5.0;
s = amplitude*Math.cos(freq*t*2*Math.PI)/Math.exp(decay*t);
[s,s]
}else{
value
}
// wiki.meshalkin.art
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